That Somewhere Else

It’s only a silly, small thing, but I spent longer than expected looking at my game shelves last night, picking the games I wanted to bring in to work and stack on the shelf next to me. It’s been revealed publicly now, and so I think I’m safe in saying, that the game we’re building is an RPG. It’s not quite as simple as that though, and I may talk more about that later (if I’m allowed - NDA’s being what they are). The selection of games to bring in became suprising poignant for me because their reason for being there is to inspire me, or remind me of what it is I’m trying to do. So when I turn my head slightly to the left during my many daily musings, I’m treated to the box art of games that have enriched my gameplaying life in a significant way. And they still make me smile.

Having played RPGs since the genre emerged on PC’s during the 1980’s, you’d think there would be many. But what I found out last night as I variously pulled boxes down, and then replaced them after some thought, was that there are surprisingly few. It’s not that there haven’t been lots of great games. It’s that there have been relatively few I now realize that were seminal in some way, and succeeded in taking me to that somewhere else when I played them. There are even fewer of which I own copies. So while I expected to have to load up a box full, I ended up carrying in just five. Here they are in order of their appearance on my screen over the years:

X-Wing - I know this isn’t an RPG, but it remains one of the most enjoyable, immersive plays of my gaming career.
Wizardry 7: The Dark Savant - There isn’t room to explain what an elegant, deep, delightful, absorbing, challenging, and ultimately satisfying RPG this was and is. If I had to choose one game only, this could be it.
Diablo - The first, not the second. Not one game in my memory has achieved the same synchronicity of style, gameplay, and replayability. This game was a watershed.
Planescape: Torment - The only game in the list I haven’t actually finished because it became a bit dull. But the first half achieved a depth of originality and atmosphere unmatched in the genre. It is a study in how less can be more.
EverQuest (up to The Scars of Velious) - Sony may have eventually destroyed Brad McQuaid’s epic high fantasy vision, but up to the second expansion it represents the pinnacle of CRPGing as I know it. It is still the best overall experience I’ve had by a fair margin, and the way the MMO genre is going I’m seriously wondering if it will ever be matched. My hopes are currently pinned on Vanguard: Saga of Heroes.

Games that would be there for general inspiration if I had copies: Pirate’s Cove (Scott Adams TRS-80 text adventure), BioForge, Robin Hood (Sierra adventure), Doom 1 and 2, Duke Nukem 3D, and Quake (Quake for the lesson of visceral motion and feel, Duke for fun, the Dooms for atmosphere).

posted by monty · at 11:46 am · filed under Uncategorized

7 Comments (RSS)

That’s a pretty good collection.

I feel the same way about Diablo. The sequel was an excellent game in its own right, but lacked that same entrancing quantity that the first game had. The first Diablo oozes style.

X-Wing was a fantastic game. I loved TIE Fighter also, but would be hesitant to put them on the same level. I tryed to get into later incarnations (including, but not limited to X-Wng vs. TIE Fighter), but they never got me hooked.

One game I would include, if I were to construct such a list (a task that I would find challenging) is Dune. That’s the 1991 Adventure game by Cryo, not the RTS games on the same license (Although I did enjoy Dune II and Emperor: Battle for Dune). This is one game that I have never gotten tired of. Every couple of years I’ll pick it up again and play it from start to finish and remain captivated all the way through. I have always felt that Dune was a masterpiece. Maybe its nostalgia, but despite its pixelated graphics and simpistic gameplay, I can still play it today and enjoy it as much as I did all those years ago. That’s rare.

A nice selection.. this topic is always one that I have trouble cutting down the list for =).

I think PS:T actually became more interesting towards the end of the game, but there was a dull “leveling up cos there’s nothing else to do” part in there somewhere.. but I’m happy I got past that and finished it (3 times now!).

If it were me, I’d be adding Fallout.. I’d list Fallout as my favorite full RPG. I’d also have to add Indiana Jones and the Fate of Atlantis. I think I enjoyed Day of the Tentacle more, and Sam N Max, but Fate of Atlantis was the one that really grabbed me and started me chasing down the SCUMM graphical adventure games.

One last one, COMBOTS on the C64.. turn based robot warfare (a bit of a ripoff of battletech, but had some ideas of it’s own).. the number of mech games I’ve played since playing that one, and none of them really match it =)

I know there are a lot more games that influenced me in my gaming choices, and a lot more games that inspire me when I’m designing.. but they’re those ones that pop into your head when you’re brainstorming, and not the ones that spring to mind when you’re trying hard to remember heh.

Thank You! I’ve been looking for the name of “Pirate’s Cove” for years now after playing it at the age of six or seven…

And One can play it online at http://www.ifiction.org/games/index.php?cat=44

Total Annihilation (with Strat guide and expansions). I had that on my desk at Krome all the time.

Serf City.

Need for Speed 3. Hot Pursuit (If it weren’t stolen last year).

Hmm. I should select a modern game. Something that’s a little different. A little bit of a show off game. “Project Zero 2″ Oh my pants.

Interstate 76. The game that got me into my first clan. Hey folks from that clan still msg me on ICQ. Some of them nearly 40. Geez.

Nice list. Good to see a wide variety of genres and game styles in there!

Have any of you guys ever played Raymond E Feist’s - Betrayal at Krondor? It was made in the early 90’s and is still my favourite PC RPG of all time. Unfortunately the sequel and spin-off fell far short of the original, which was so phenomenally rich and immersive that I still use it as a measuring bar against contemporary RPGs.

The world of Krondor is massive, open-ended, and jam-packed with quests and points of interest in every direction. The spaghetti gameflow is bound together by way of an over-arching narrative, which splits the game into novelized chapters, allowing the player to follow the main quest the entire time, or return to it at any time after getting side tracked by other adventures.

The battle system is isometric, turn-based and tactical in a way that the Japanese RPG kings only seemed to discover in the late 90’s. The story is as polished and engaging as you would expect from the acclaimed author who wrote it. One of the most rewarding aspects of the game are the Moredhel treasure chests, locked by a letter combination and guarded by a crafty riddle. As such:

He got it in the woods and
brought it home in his hand
because he couldn’t find it.
The more he looked for it the
more he felt it. When he finally
found it he threw it away.

The answer is a five letter word.

Love and design-forethought just bubble out of every nook in the game… Major systems like the passage of time, with days/nights, food and rest are implemented to feel fun and challenging when they could easily have become a frustrating nightmare. Small details like sustaining collateral damage from your own area effect spells give the game a cunning realism that many of its modern day peers have avoided.

I could probably blabber on all day about Betrayal at Krondor, so I’ll quit while there are still one or two of you reading this and just say outright - Sierra released it into the realms of Freeware before the launch of the sequel, so download it now and give it a whack!

http://www.alt-tab.net/alt-tab/games/krondorplay.asp

Oh and the answer to the riddle is a thorn. Cheeky, huh?

Ah yes, Betrayal at Krondor… I remember playing it a lot =).

I think Planescape: Torment is still more of a favorite of mine though, mostly due to the excellent storyline (a typical hero story, but told really well). I wish the author had continued to work on Witch’s Wake for NWN, but sadly it didn’t happen.. but you could see even from the first two chapters that it had the potential to be as good as PS:T’s story.

Indeed, Betrayal at Krondor was one of a handful of games from the early 90’s that assured my transformation into a fully-fledged PC gamer (after a childhood of C64 and NES). I played some of it again more recently when it was released as Freeware, and the memories came flooding back almost immediately. Those crafty riddles were one of the gems I had forgotten all about.

I also have some vague memories of Wizardry VII; I think the Wizardry games were my first exposure to a decent RPG character creation system, with the possible exception of the first Quest for Glory (An excellent series, the third installment of which would easily be one of my favourite adventure games of all time - Wages of War, I think it was called).

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