Playing With God

Word of a Christian Game Developers Conference and the recent news that Australian’s MicroForte will be developing a “Christian game” for consoles has been ruffling the edges of the games industry for a while now. MF have even managed to snag the front page of the CGDC’s modest site with an announcement of their new Christian game franchise (a term which, worringly, intimates money more than content). Most would not have noticed, and of those who did most would not have cared enough to react beyond a derisive guffaw. But for those of us who do care, there are some concerns with the idea of a separate Christian industry.

It’s no surprise that the idea has been floated. Much of the game industry’s stubborn obession with violence, the occult, and licentious sexuality is a problem for many who watch and play games, not just Christians. Others are appalled by the way money and publishing conglomerates have come to dominate the industry and turned the initial burst of creativity into a mush of rehashed mediocrity. It’s not unreasonable to want a clear alternative - in fact it’s inevitable smaller independent industries will emerge to offer one, and they already are. There are very good reasons to object to the current state of the games industry. But attempting to create a sub-industry based upon a purely spiritual agenda is, I believe, a mistake. It’s a mistake that has been made before, and in the same way, and for the same reasons.

The Christian Music Industry is now big business. It didn’t start off that way. It began as a scattered group of passionate and talented musicians who wanted to share their faith through their art (Keith Green, Randy Stonehill, Phil Keaggy, Chuck Gerard, Larry Normal et al). It was naive, and awkward, and pure, and during the first years created some of it’s most powerful music. Gradually the suits took over, and now it’s big business to the tune of many hundreds of millons of dollars a year. The major difference between it and the secular industry is no longer simply content. That is, afterall, a matter of demographics, marketing and social politics. The major difference is that the money makers in the Christian industry couch their activities in spiritual rhetoric. To use a Biblical metaphor, the money changers are in the temple and this time there doesn’t seem to be anyone chasing them out.

There is no such thing as a Christian song, any more than there is a Buddhist song. People are Christians, not songs. Songs are either good or bad or indifferent based upon their artistic merit (unless you are Miles Davis, in which case there is only good or bad), but they are not religious entities. A song may have persuasive spiritual influence in the way all good art can (witness the simple power behind Amazing Grace, or the uplifting grandeur of Bach), but that only happens when it is good art first.

In the same way, there is no such thing as a Christian game or a Christian industry. The term is an absurdity. There may be Christianized content, but the game will be either good or bad as determined by how much fun it is to play, how eloquent its design, and how absorbing its narrative. Wrapping it in pedantic Christian symbolism or cheezy, forced themes will inevitably start it at the bad end of the spectrum and do a disservice to the medium.

The industry needs contrary voices to offer meaningful resistance to the monolithic capitalism and baseness which has stifled it. Maybe that does mean creating alternative industries. But those alternatives must be created on the basis of the quality and integrity of the games made, not as a hijacked forum for narrow evangelistic messages. If all the CGDA does is to offer yet another sacred/secular split, it will have failed before it succeeds. And don’t laugh, it probably will succeed, no matter how dismal the first games seem. The music industry has already proven the viability of bland Christian content in the Western market place, and along with it the inevitable enshrinement of mediocrity that so plagues the secular industry - but with the added horror of pre-packaged, luke warm spirituality. That stuff is more dangerous than any virtual violence or smut.

All a separate Christian Games Industry stands to achieve is to create a new market for the same general content as is already available, but at a lower standard and with an agreed upon script. In doing so, just like the Christian music industry, it will fail the sincere motivations of its pioneers anyway. But it’s deeper legacy will be much worse - it will further confuse and devalue an already obscured message.

posted by monty · at 10:49 pm · filed under Uncategorized

6 Comments (RSS)

I don’t see a difference between this and say “The America’s Army” game.

Cept. You’ll more then likely have to pay for CGD games. Unless they are trying to score more points with their god. Which would more then likely see it given out for free with the new testiment at high schools. Is that even done anymore?

As for being appalled by violence and sex. Have they even read the bible? Cause I have.

Realistically.. This will fit into the “Advergaming” design. But this time they are popularising their chosen religion.

Whatever makes you happy as a game developer I s’pose.

I’m wondering if “Citizen Zero” might march on a merry little crusade through Korea?

I wonder if there was every anything subliminal in that “America’s Cup” game they made for C64, I remember swearing alot, crying out the lords name and playing it on Sundays.

I seem to remember they were the developer without a Beer O’Clock. So I believe this type of move for the company seems to be a natural one.

“As for being appalled by violence and sex. Have they even read the bible? Cause I have.”

… then you should read it again, because you missed the context ;)

But my main point is the problem with a “Christian Industry” is that it is a distinction that has nothing to do with making better games, or being Christian. That’s akin to putting a scripture on the handle of a toothbrush and calling it somehow a better toothbrush (this has been done).

As for the context.. I can interpret it anyway I see fit. In the same way I can actively interpret anything. If I felt it was all historical fact, I may be swayed differently. But I tend to believe a lot of it unsubstantiated fantasy, therefore can gain the violent and sexual slurs, albeit in the context of their stories… The only way to turn back the hands on my interpertation of the whole thing, is to take literacy away from the commonmand and every means by which to interpret or misinterpret it.

Cause I’m sure we’d all like to live a life of joy tendered too like a flock of sheep and told what to believe by Rupert Murdoch or whoever anyway.. But that’s all context BS. Contextually, I feel that, if the gaming world allows for it, violence, sex and the occult should be welcome.

;)

Back on the main topic. Like the toothbrush, or the guy out the front of city hall throwing coins at you with the 10 commandments on them (yeah this happened, because I kissed my GF in public). It’s just another way of advertising.

If anything. I don’t see any new genres coming out. Just the same existing games with certain elements turned down, and themes of course will be christian based. I doubt there will be fundamentalist game, just subtle. I bet I’ll even be tempted to buy one because of the trailer. Will I? Will it have a feature that disables it during Sunday Mass? I’m sure it will be profitable and help them score points in their afterlife, and possibly save some souls. :)

Maybe what the religion should do is something similar to the OFLC. Get a panel together, and play each game that comes out, and give it a “christian rating”. Therefore, they can put out a recommended gaming list for their flock.

“As for the context.. I can interpret it anyway I see fit.”

Sure you can interpret it any way you see fit, that doesn’t mean you are anywhere near original authorial intent. To apply the same deconstruction to any communication you come out believing nothing means anything, and true communication is just not possible at all (i.e. the position of some Existentialists). That way lies only postmodern despair. Apart from that, it’s just not true. We may not be able to know *exhaustively* what was intended by the authors, but we can know substantially. You and I, for instance, are communicating rather effectively in the same medium. There is far less ambiguity than there is understanding.

In the overall context of the Old and New Testaments, violence against the innocent and licentious sexuality are both strongly condemned as bad things. Describing something that happened and consenting to what happened are two different things. There are many, many examples of that, and a lot of narrative commentary within the Bible itself on it. Whatever the book of Revelations actually means for example, or what some of the more impenetrable prophetic imagery allude to - and there are more books on it all than you or I could read - some things are fairly and mundanely stated (the sermon on the mount, the 10 commandments). It’s a brave soul who attempts a reconstruction of those meanings in an open forum. Note: I’m not talking about the veracity of the passages themselves, just their intended meaning.

BTW, there are already several websites that give “spiritual ratings” to games. But now we’re entering the realms of the truly absurd. Don’t think for a moment there won’t be fundamentalist games (though I’m not certain what you mean by that term, it’s so loaded and abused). There will be a veritable landslide of them. If they’re good games, great. But for all the reasons I’ve stated, they almost certainly won’t be. In fact, it’s likely they will be rather awful.

Sorry to turn this into a religious debate..

Back on the main topic of things. Which is going to be quality.

I’m sure there could be some really good heaven versus hell games. Or rounding up animals for the arc games..

Though the main thing about CGD is that it seperates audiences. More so then a genre, or “ratings advice”.

Will this lead to game developers having to state their religious stance? Will it lead to a group of Atheists (even though it’s impossible to be one of those, I have Raelians across the road who have more “faith” in aliens then some do in their God, yet they call themselves Atheist).

I can remember at High School, parents writing notes to keep their children away from Religious Education. Will the CGD games be stickered in such away as to warn of the religious influence, so parents who do not want them exposed to these religious themes can buy something else. Just a thought. It would be good ratings advice (I think I’ll be writing another letter to the OFLC suggesting that, I mean adult themes don’t cover that, not really).

In a lot of schools around the world their is religious ambiguity. The privacy act in Australia classes your Religion as Highly Sensitve Information, only to be collected and divulged under the most controlled circumstances.

I personally can not think of a single religion that allows you to practice the beliefs of another religion. I can make my own if I get 25 people to sign a piece of paper, to disprove this, but the other religions would more then likely not recognise it. So having said that, would playing these CGD games if you are part of another religion and unaware of that, mean going to your Gods hell?.

Oh crap.. Back off topic again.

:)

As for the quality.. I believe if games become an Artform. As they are so heavily striving to become. There is every chance that the games created on a digital canvas by the CGD could be a testament to the power of the message that the religion sends out.

A number of the greatest pieces of art iin the known world are religious in nature. The Renaissance, saw not only painting and sculpture, but amazing Domes and cathedrals. The City of Florence is glazed with some of the most amazing works of art, built to satisfy several different Popes. The works were so “influential” there was an uprising in which a lot of it was “sadly” destroyed in the bonfire of the vanities.

I don’t see it as a threat to “quality”. More as an opportunity fot that faith to expand its message.

Whether their goals are financial or spiritual. That’s a different story. Maybe the religion itself will spend money to develop/publish the games, as a patron of the art.

I’m fairly certain most religions will eventually follow suit, and will have thriving industries by 2020, perhaps even their own “Holy Console”TM :) .

As for the rest of the industry. It will continue on the same “Hollywood Studio System Cycle” until a proper Game Developers Union is created, which forces First Party Development, Publishing, Distribution and Exhibition of games, to be cut back to only two of the four steps to market (per company), rather then monopolising it. It worked well for Hollywood. If it didn’t happen there, we would have only been getting about 50 films per year.

I’ve though for some time that a game that carries a storyline with a strong spiritual slant (not neccesarily of any particular religion though) to it would be a great idea, I think it would make characters seem more real and bring a great feal of emotion to the story.

Obviously though, if you are coming at it from the direction of wanting to preach then its probably going to suck. I think the key is to incorpoate characters and themes into current games with declared spiritual and moral stances. That way it isn’t preachy and just adds to making the game feel more alive.

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