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	<title>Levelling</title>
	<link>http://levelling.bigkid.com.au</link>
	<description>games as life</description>
	<pubDate>Fri, 16 Oct 2009 09:45:43 +0000</pubDate>
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		<item>
		<title>Back</title>
		<link>http://levelling.bigkid.com.au/2009/10/16/back/</link>
		<comments>http://levelling.bigkid.com.au/2009/10/16/back/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 13:22:34 +0000</pubDate>
		<dc:creator>monty</dc:creator>
		
	<category>General</category>
		<guid>http://levelling.bigkid.com.au/2009/10/16/back/</guid>
		<description><![CDATA[It has been an extraordinary sabbatical. So much has happened. After 18 months working in the USA, I have had the enormous good fortune to spend a year tripping around SE Asia including Indonesia, Dubai, China, and the Philippines. For now, I have landed in Singapore where I'm working as senior designer on a unique [...]]]></description>
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		<title>Letter to a Young Designer</title>
		<link>http://levelling.bigkid.com.au/2008/02/08/letter-to-a-young-designer/</link>
		<comments>http://levelling.bigkid.com.au/2008/02/08/letter-to-a-young-designer/#comments</comments>
		<pubDate>Fri, 08 Feb 2008 05:16:35 +0000</pubDate>
		<dc:creator>monty</dc:creator>
		
	<category>General</category>
		<guid>http://levelling.bigkid.com.au/2008/02/08/letter-to-a-young-designer/</guid>
		<description><![CDATA[I was recently approached by a young man wanting advice on getting into the games industry and becoming a designer. This is my response, for what it's worth:

Your questions are good ones, and I can probably give you a bit of advice that will help. Bear in mind though, that the games industry is very [...]]]></description>
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		<item>
		<title>MP3&#8217;s and Game Design</title>
		<link>http://levelling.bigkid.com.au/2008/01/16/mp3s-and-game-design/</link>
		<comments>http://levelling.bigkid.com.au/2008/01/16/mp3s-and-game-design/#comments</comments>
		<pubDate>Wed, 16 Jan 2008 00:49:35 +0000</pubDate>
		<dc:creator>monty</dc:creator>
		
	<category>General</category>
		<guid>http://levelling.bigkid.com.au/2008/01/16/mp3s-and-game-design/</guid>
		<description><![CDATA[I read a great article in Rolling Stone on the weekend that was bemoaning the loss of audio quality in modern music due to the rise of MP3 as a core format. I was struck by the similarities between that and the games industry. Let me explain.

There are actually two problems with modern music production. [...]]]></description>
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