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	<title>Levelling</title>
	<link>http://levelling.bigkid.com.au</link>
	<description>games as life</description>
	<lastBuildDate>Thu, 07 Feb 2008 19:22:54 +0000</lastBuildDate>
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	<item>
		<title>Letter to a Young Designer</title>
		<description><![CDATA[I was recently approached by a young man wanting advice on getting into the games industry and becoming a designer. This is my response, for what it's worth:

Your questions are good ones, and I can probably give you a bit of advice that will help. Bear in mind though, that the games industry is very [...]]]></description>
		<link>http://levelling.bigkid.com.au/2008/02/08/letter-to-a-young-designer/</link>
	</item>
	<item>
		<title>MP3&#8217;s and Game Design</title>
		<description><![CDATA[I read a great article in Rolling Stone on the weekend that was bemoaning the loss of audio quality in modern music due to the rise of MP3 as a core format. I was struck by the similarities between that and the games industry. Let me explain.

There are actually two problems with modern music production. [...]]]></description>
		<link>http://levelling.bigkid.com.au/2008/01/16/mp3s-and-game-design/</link>
	</item>
	<item>
		<title>Irony</title>
		<description><![CDATA[You know, it actually took me a reasonable amount of time to write my previous entry. It may have sounded like a bit of a whinge, but it described a real problem in the industry that I face daily. It had pretty pictures and everything, and some thought was even put into them (their choice [...]]]></description>
		<link>http://levelling.bigkid.com.au/2008/01/11/55/</link>
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